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Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. It would also ruin Hunter Munitions. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. That is very important. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. This mod does not have a description in the Polish Warframe Client. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. and if you dont have the elemental mods you need to build optimally. . Icon It's easy! SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the.
Warframe: Every Mod Set Ranked From Worst To Best - TheGamer All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor.
Damage | WARFRAME Wiki | Fandom Or is it similar to where you get more experience killing Grineer then Corpus and Infested? With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Only to then have the community complain that they want harder content. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage.
Impact, Puncture, And Slash Mods Question - Warframe Forums Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Why is bleed important? Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. At low levels, Heavy Gunners are several times tankier than Butchers. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. The simplest solution would simply be to buff the IPS mods with secondary stats. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Impact and Puncture are trash. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Max Rank Puncture is generally the better damage type since it only deals less damage to shields.
what is a good slash base AOE weapon for nekros :: Warframe General ), You need to be a member in order to leave a comment. Let's go over how they work. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Single Element: +25% Base Capacity Cost I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Sourced from official drop table repository. These are the most common damage types.
Warframe: Every Tenet Lich Weapon, Ranked - TheGamer Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Its shot deals Impact, Slash, and Puncture damage types simultaneously. Create an account to follow your favorite communities and start taking part in conversations. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . sooner or later, Slash will be nerffed againor become useless against enemies. Am I right or do I have it completely wrong? Request. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Manage all your favorite fandoms in one place! Piercing Hit: +90% Puncture, +0.9 Punch-through Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. 2020 Digital Extremes Ltd. All rights reserved. Toxin is also a solid choice for fighting unarmored Grineer. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. 1. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. your option 2: secondary stat: its the same reason you take toxin now (used to be gas/slash) for corpus.
What ARE Slash, Impact, and Puncture? : r/Warframe A combined element's damage value is based on the sum of both simple elemental mods used to create the element. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. These are the most common damage types. So i just started playing warframe again and am still learning the new damage system. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Posted by 5 years ago. That's because Corrosive has a +75% against Ferrite. 2. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. The Synoid Helicor deals the most impact damage of the hammer-type weapons. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Full
kuva nukor(radiation) : r/Warframe Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Reloads are faster while sprinting, even more so in Gauss' hands. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact.
Rupture | WARFRAME Wiki | Fandom I am not quite sure about Serration. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Stacks multiplicatively with other armor reduction effects. same with reload/fire rate mods. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. They are the physical elements of the game. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Viral/Bleed remains as the best answer to armor besides Warframe abilities. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. All the latest gaming news, game reviews and trailers. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Slash as a base element is good against bare health. Option 2: Secondary stat increaseonthe IPS mods. Increases effectiveness against enemies with Shields, especially Corpus units. yes, anyone shouldhave been able to see that coming. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example.